Many features are there already, but lots of tweaking to do. |
Boosters main design features emerged early. Fins and vents. I'm not entirely sure where the large overhanging eyebrows came from. However, I did experiment with various ways of trying to give Booster a mouth. No designs were satisfactory. Once again, as with the other Adventurers, it was almost like the character had a say in what they were meant to look like and their look needed to reflect their personality and abilities. Since he had no mouth could he even talk at all? Early on I imagined he would beep and chirp like R2D2 but I now feel he is a stronger character as a complete mute. The eyebrows are now essential along with his swivelling fins,which act like ears because they are used to depict Booster's emotions.
So close to the final design. |
The (almost) final design of Booster. I did not keep the arm vents, as his design was already quite complex and I felt this made his look a little too "over crowded". You may also notice that his eyes do not have pupils at this stage and are more like lenses. The panels on his arms originally were going to be compartments for a variety of devices. I eventually realised this was a little too "Inspector Gadget" and too much of a cheat writing wise. Also I didn't want Booster to be more powerful than the other Adventurers. I wanted him on more or less the same footing as the others. The panels do a serve a purpose but you'll have to read issue 3 to find out what!